studio.sh — zsh
$ building things that work, breaking the ones that don't

A small studio that builds apps, games, and websites — and isn't precious about tearing down the version that didn't work.

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// 01 — origin

the aesthetic story behind the brand

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Every line of code is a small demolition. Something gets torn down before something better gets built. That's the whole bet behind the name.

<dev/astations> isn't a typo waiting to happen — it's the moment right before the crash, frozen, so you can see both words living in the same six letters at once.

We didn't pick "devastation" because we like chaos. We picked it because every real build starts with wrecking the version that came before it — the bad idea, the ugly prototype, the thing that almost shipped.

The rubble is part of the process. We just got tired of pretending it isn't.

> 02 — what.we.do()

what we fookin' do in your lives

Right, here's the deal. We're not a "digital solutions agency." We don't have a mission statement laminated on the wall. What we do is much simpler than that: we get irrationally annoyed at things that are badly made, and then we go and make them properly.

01 / apps

One job, done brilliantly

Not nine features done badly. No bloat, no subscribe-to-unlock nonsense, no fifteen-screen onboarding for something that should just work.

02 / games

Software, unmiserable

Because the job doesn't have to be grim to be good. We build the daft little things too, and we mean that as a compliment to ourselves.

03 / websites

Built with a point of view

For brands that actually have one. Not template soup with a new logo slapped on top.

We're not precious about it and we're not pretending it's harder than it is. We just care about the difference between something that merely ships and something that actually works. If it's clean, it works, and it doesn't waste your evening — that's us. If it's covered in ads and wants your firstborn to unlock dark mode, that's somebody else, and frankly we're a bit embarrassed for them.

// 03 — git log --oneline

what we've shipped (so far)

glitch_survivor.game

Brotato-style top-down survivor — you're the glitch, they're the patch. Waves of firewalls, scanners and worms, upgrades between rounds, and a boss most runs don't reach.

prototype — playable
system_stabilizer.exe

A deckbuilder about shipping under pressure. Play Refactor, Quick Patch or Copy-Paste cards to hit your stability target before the technical debt catches up and crashes the build.

prototype — playable
studio_sim.exe

An idle sim about running this exact studio. Greenlight ideas, ship them, and watch the ones you rushed come back to bite you.

prototype — playable

// three prototypes built and playtested — not live on the site yet, but very real. links coming soon.

// 04 — get in touch

got a thing that's annoyingly bad?

We'd love to hear about it. That's usually how this starts.